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VRML (Virtual Reality Modeling Language) is a text-based 3D graphics language for describing virtual reality scenes and objects. It was originally released in 1994 to enable Internet users to browse and interactively navigate 3D models and create VR scenes. VRML files usually end with .wrl Enterprise Archive File and contain information about geometry, materials, animation, and interactivity with individual elements in the scene. These elements can be basic geometry such as spheres, cuboids, or cylinders, complex surface models or 3D mesh models with texture mapping. VRML files, when run in a browser, allow users to interact with the mouse and keyboard to browse, zoom, rotate, and pan 3D scenes. In addition, VRML also supports scripting, allowing developers to achieve higher levels of interactivity. Although VRML received a lot of attention in the late 1990s and early 2000s, it has been replaced by most emerging 3D graphics technologies in web applications due to its more restricted use and backward technology. However, VRML is still considered an important historical milestone in the field of virtual reality.
COLLADA is an XML-based digital asset exchange solution for interactive 3D applications, allowing 3D creation applications to freely exchange digital assets without losing information - enabling a powerful toolchain pipeline combining multiple DCC and 3D processing software packages. Its unique interactive mode provides a comprehensive visual compilation. COLLADA FX supports the creation and encapsulation of shaders using OpenGL ES shading language, enabling first-class 3D creation tools to effectively collaborate in creating OpenGL / OpenGL ES applications and assets.
COLLADA is an open standard, originally used for 3D software data exchange, initiated by SCEA, and now supported by many well-known manufacturers such as Autodesk and XSI. COLLADA can be used not only for exchanging data between modeling tools, but also as a scene description language for small-scale real-time rendering. Because COLLADA DOM has rich content for representing various elements in the scene, from polygonal geometry to cameras, we can use the COLLADA DOM library to read and process scene files. The programming method of COLLADA DOM is similar to COM.