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VRML (Virtual Reality Modeling Language) is a text-based 3D graphics language for describing virtual reality scenes and objects. It was originally released in 1994 to enable Internet users to browse and interactively navigate 3D models and create VR scenes. VRML files usually end with .wrl Enterprise Archive File and contain information about geometry, materials, animation, and interactivity with individual elements in the scene. These elements can be basic geometry such as spheres, cuboids, or cylinders, complex surface models or 3D mesh models with texture mapping. VRML files, when run in a browser, allow users to interact with the mouse and keyboard to browse, zoom, rotate, and pan 3D scenes. In addition, VRML also supports scripting, allowing developers to achieve higher levels of interactivity. Although VRML received a lot of attention in the late 1990s and early 2000s, it has been replaced by most emerging 3D graphics technologies in web applications due to its more restricted use and backward technology. However, VRML is still considered an important historical milestone in the field of virtual reality.
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes the size of 3D assets and the runtime processing required to decompress and use these assets. It is used by applications for efficient transmission and loading of 3D scenes and models. glTF was developed by the Khronos Group 3D Format Working Group and is also described by its creators as the JPEG of 3D.
The glTF file format defines a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. The purpose of creating the glTF file format is to define a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. It minimizes the runtime processing required by applications using WebGL and other APIs.