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OGEX is a format for describing 3D models and their associated data, designed for use in game engines and other real-time graphics applications.
It is more flexible and efficient than traditional text formats such as OFF and NFF, supporting complex hierarchical structures and multiple types of data.
The OGEX file format supports more complex 3D model structures and associated data, making it suitable for application scenarios that require high flexibility and complexity, especially game development and real-time graphics applications.
Due to its structured and multi-level design, OGEX files can effectively describe and store complex scene, character, and animation data.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.