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OGEX is a format for describing 3D models and their associated data, designed for use in game engines and other real-time graphics applications.
It is more flexible and efficient than traditional text formats such as OFF and NFF, supporting complex hierarchical structures and multiple types of data.
The OGEX file format supports more complex 3D model structures and associated data, making it suitable for application scenarios that require high flexibility and complexity, especially game development and real-time graphics applications.
Due to its structured and multi-level design, OGEX files can effectively describe and store complex scene, character, and animation data.
COLLADA is an XML-based digital asset exchange solution for interactive 3D applications, allowing 3D creation applications to freely exchange digital assets without losing information - enabling a powerful toolchain pipeline combining multiple DCC and 3D processing software packages. Its unique interactive mode provides a comprehensive visual compilation. COLLADA FX supports the creation and encapsulation of shaders using OpenGL ES shading language, enabling first-class 3D creation tools to effectively collaborate in creating OpenGL / OpenGL ES applications and assets.
COLLADA is an open standard, originally used for 3D software data exchange, initiated by SCEA, and now supported by many well-known manufacturers such as Autodesk and XSI. COLLADA can be used not only for exchanging data between modeling tools, but also as a scene description language for small-scale real-time rendering. Because COLLADA DOM has rich content for representing various elements in the scene, from polygonal geometry to cameras, we can use the COLLADA DOM library to read and process scene files. The programming method of COLLADA DOM is similar to COM.