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OGEX is a format for describing 3D models and their associated data, designed for use in game engines and other real-time graphics applications.
It is more flexible and efficient than traditional text formats such as OFF and NFF, supporting complex hierarchical structures and multiple types of data.
The OGEX file format supports more complex 3D model structures and associated data, making it suitable for application scenarios that require high flexibility and complexity, especially game development and real-time graphics applications.
Due to its structured and multi-level design, OGEX files can effectively describe and store complex scene, character, and animation data.
DXF (Drawing Exchange Format) is an electronic drawing file format originally developed by AutoCAD and widely used. It is used to exchange and share 2D and 3D graphic data between different CAD (Computer Aided Design) software.
DXF files are in plain text format, which is readable and editable. It can store various types of graphic entities, such as points, lines, circles, polylines, polygons, arcs, text, and so on. In addition, DXF also supports storing metadata information such as layers, colors, linetypes, fonts, sizes, block definitions, and block references.
Due to DXF being an open file format, many CAD software supports importing and exporting DXF files. This enables the exchange of drawing data between different CAD software, facilitating collaboration and collaborative work between designers and engineers.
In DXF files, graphic data is saved in ASCII format and can be viewed and modified using a text editor. The structure of DXF files is clear and easy to parse and process. It is widely used in fields such as mechanical design, architectural design, and circuit design, becoming a universal data exchange standard between CAD software.