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HMP (Hierarchical Motion Parametrization) is a 3D model format used to describe animations. It is mainly used to store and manage character animations, especially in game development.
The structure and content of HMP files can vary depending on the specific application and tool, but their basic principle is to effectively store and manage complex character animation data for easy use and processing by game engines or other animation systems.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.