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HMP (Hierarchical Motion Parametrization) is a 3D model format used to describe animations. It is mainly used to store and manage character animations, especially in game development.
The structure and content of HMP files can vary depending on the specific application and tool, but their basic principle is to effectively store and manage complex character animation data for easy use and processing by game engines or other animation systems.
Most 3DS files belong to Autodesk's 3DS Max. 3DS Enterprise Archive File is mainly used to store 3D graphics usually created with 3DS Max, a cross-platform 3D modeler and renderer. 3DS files usually contain 3D models, animations, scenes, resource objects (OBJs), viewport settings, lighting information, materials, and mesh data for 3D models. Other 3D design software such as AutoCAD, Maya, Photoshop, Pianoalto can also open and render 3DS files. In addition to 3D graphics, the 3DS format is also a ROM image format used to capture and save game data transferred from 3DS handheld video cassettes to gaming devices developed by Nintendo.