Convert IQM to FBX ASCII for free
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IQM is a format for storing and loading 3D models, designed for use in game engines and real-time graphics applications.
The design goal of QM is to provide a universal, easy-to-implement, and easy-to-use model format to support various needs in game development, especially scenes that require animation and complex geometric shapes.
The use of this format can help reduce the workload of developers in model loading and animation processing, and improve the performance and efficiency of applications.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.