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IQM is a format for storing and loading 3D models, designed for use in game engines and real-time graphics applications.
The design goal of QM is to provide a universal, easy-to-implement, and easy-to-use model format to support various needs in game development, especially scenes that require animation and complex geometric shapes.
The use of this format can help reduce the workload of developers in model loading and animation processing, and improve the performance and efficiency of applications.
The x 3D model format usually refers to the Microsoft DirectX (.x) file format, which is a format used to store 3D models and their related data.
X file is a binary format used to store 3D models and their related data, including geometric information, texture mapping, animation data, etc.
X files are widely used in game development and graphic design, especially in applications that use DirectX API. It provides an effective way to save and load complex 3D models and their related data.