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The BVH file format is short for BioVision Hierarchy and is a file format commonly used to store character animation data, especially in the field of motion capture.
BVH files contain hierarchical and motion data and are commonly used in animation and game development.
BVH files are mainly used for storing and transmitting motion capture data, including skeletal hierarchy and motion data. They are widely used in fields such as 3D animation, game development, and virtual reality.
BVH files are in plain text format and are divided into two main parts: Hierarchy and Motion. The file content includes the definition of the skeleton hierarchy and the skeleton position and rotation data for each frame.
BVH files are widely used in 3D animation and game development due to their simple and clear text format and wide range of applications.
Most 3DS files belong to Autodesk's 3DS Max. 3DS Enterprise Archive File is mainly used to store 3D graphics usually created with 3DS Max, a cross-platform 3D modeler and renderer. 3DS files usually contain 3D models, animations, scenes, resource objects (OBJs), viewport settings, lighting information, materials, and mesh data for 3D models. Other 3D design software such as AutoCAD, Maya, Photoshop, Pianoalto can also open and render 3DS files. In addition to 3D graphics, the 3DS format is also a ROM image format used to capture and save game data transferred from 3DS handheld video cassettes to gaming devices developed by Nintendo.