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The BVH file format is short for BioVision Hierarchy and is a file format commonly used to store character animation data, especially in the field of motion capture.
BVH files contain hierarchical and motion data and are commonly used in animation and game development.
BVH files are mainly used for storing and transmitting motion capture data, including skeletal hierarchy and motion data. They are widely used in fields such as 3D animation, game development, and virtual reality.
BVH files are in plain text format and are divided into two main parts: Hierarchy and Motion. The file content includes the definition of the skeleton hierarchy and the skeleton position and rotation data for each frame.
BVH files are widely used in 3D animation and game development due to their simple and clear text format and wide range of applications.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.