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The BVH file format is short for BioVision Hierarchy and is a file format commonly used to store character animation data, especially in the field of motion capture.
BVH files contain hierarchical and motion data and are commonly used in animation and game development.
BVH files are mainly used for storing and transmitting motion capture data, including skeletal hierarchy and motion data. They are widely used in fields such as 3D animation, game development, and virtual reality.
BVH files are in plain text format and are divided into two main parts: Hierarchy and Motion. The file content includes the definition of the skeleton hierarchy and the skeleton position and rotation data for each frame.
BVH files are widely used in 3D animation and game development due to their simple and clear text format and wide range of applications.
GLB is a binary file format representation of 3D models saved in GL Transfer Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations, and meshes in binary format. This binary format stores glTF assets (JSON, .bin, and images) in binary blobs. It also avoids the problem of increased file size that occurs in the case of glTF. The GLB file format brings compact file size, fast loading, full 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as the MIME type.