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The description of "RAW" as a three-dimensional model format is usually rather general, because it can represent the original, unprocessed data format.
In the field of 3D modeling, "RAW" may refer to simple binary data formats that are not compressed or encoded, or custom formats defined by specific applications.
The specific content of the "RAW" format depends on its defined application or purpose, which may be in binary format or text format. Generally, this format does not undergo specific compression or encoding processing to maintain the original state of the data.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.