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The description of "RAW" as a three-dimensional model format is usually rather general, because it can represent the original, unprocessed data format.
In the field of 3D modeling, "RAW" may refer to simple binary data formats that are not compressed or encoded, or custom formats defined by specific applications.
The specific content of the "RAW" format depends on its defined application or purpose, which may be in binary format or text format. Generally, this format does not undergo specific compression or encoding processing to maintain the original state of the data.
GLB is a binary file format representation of 3D models saved in GL Transfer Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations, and meshes in binary format. This binary format stores glTF assets (JSON, .bin, and images) in binary blobs. It also avoids the problem of increased file size that occurs in the case of glTF. The GLB file format brings compact file size, fast loading, full 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as the MIME type.