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The description of "RAW" as a three-dimensional model format is usually rather general, because it can represent the original, unprocessed data format.
In the field of 3D modeling, "RAW" may refer to simple binary data formats that are not compressed or encoded, or custom formats defined by specific applications.
The specific content of the "RAW" format depends on its defined application or purpose, which may be in binary format or text format. Generally, this format does not undergo specific compression or encoding processing to maintain the original state of the data.
COLLADA is an XML-based digital asset exchange solution for interactive 3D applications, allowing 3D creation applications to freely exchange digital assets without losing information - enabling a powerful toolchain pipeline combining multiple DCC and 3D processing software packages. Its unique interactive mode provides a comprehensive visual compilation. COLLADA FX supports the creation and encapsulation of shaders using OpenGL ES shading language, enabling first-class 3D creation tools to effectively collaborate in creating OpenGL / OpenGL ES applications and assets.
COLLADA is an open standard, originally used for 3D software data exchange, initiated by SCEA, and now supported by many well-known manufacturers such as Autodesk and XSI. COLLADA can be used not only for exchanging data between modeling tools, but also as a scene description language for small-scale real-time rendering. Because COLLADA DOM has rich content for representing various elements in the scene, from polygonal geometry to cameras, we can use the COLLADA DOM library to read and process scene files. The programming method of COLLADA DOM is similar to COM.