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IrrMesh is a 3D model format used in the Irrlicht engine to represent and store complex 3D mesh models and related data.
The design of IrrMesh format aims to support the needs of Irrlicht engine, providing an effective way to load and render complex 3D models and scenes. The advantages of this format include its relative simplicity and flexibility, making it suitable for game development and real-time graphics applications.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.