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IrrMesh is a 3D model format used in the Irrlicht engine to represent and store complex 3D mesh models and related data.
The design of IrrMesh format aims to support the needs of Irrlicht engine, providing an effective way to load and render complex 3D models and scenes. The advantages of this format include its relative simplicity and flexibility, making it suitable for game development and real-time graphics applications.
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes the size of 3D assets and the runtime processing required to decompress and use these assets. It is used by applications for efficient transmission and loading of 3D scenes and models. glTF was developed by the Khronos Group 3D Format Working Group and is also described by its creators as the JPEG of 3D.
The glTF file format defines a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. The purpose of creating the glTF file format is to define a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. It minimizes the runtime processing required by applications using WebGL and other APIs.