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MS3D is a file format for storing and loading 3D models, commonly used in game development and animation production.
The MS3D file format is a relatively simple and compact 3D model format suitable for small to medium-sized model storage and processing, especially for character and item models in game engines.
Its structure is clear, supporting basic vertex, patch, material, and animation data, but compared to some more complex formats such as FBX, its functionality and scalability are relatively limited.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.