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MS3D is a file format for storing and loading 3D models, commonly used in game development and animation production.
The MS3D file format is a relatively simple and compact 3D model format suitable for small to medium-sized model storage and processing, especially for character and item models in game engines.
Its structure is clear, supporting basic vertex, patch, material, and animation data, but compared to some more complex formats such as FBX, its functionality and scalability are relatively limited.
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes the size of 3D assets and the runtime processing required to decompress and use these assets. It is used by applications for efficient transmission and loading of 3D scenes and models. glTF was developed by the Khronos Group 3D Format Working Group and is also described by its creators as the JPEG of 3D.
The glTF file format defines a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. The purpose of creating the glTF file format is to define a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. It minimizes the runtime processing required by applications using WebGL and other APIs.