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MS3D is a file format for storing and loading 3D models, commonly used in game development and animation production.
The MS3D file format is a relatively simple and compact 3D model format suitable for small to medium-sized model storage and processing, especially for character and item models in game engines.
Its structure is clear, supporting basic vertex, patch, material, and animation data, but compared to some more complex formats such as FBX, its functionality and scalability are relatively limited.
GLB is a binary file format representation of 3D models saved in GL Transfer Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations, and meshes in binary format. This binary format stores glTF assets (JSON, .bin, and images) in binary blobs. It also avoids the problem of increased file size that occurs in the case of glTF. The GLB file format brings compact file size, fast loading, full 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as the MIME type.