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IGES (Initial Graphics Exchange Specification) is an international standard for graphic data exchange between computer-aided design (CAD) systems.
IGES files are organized in text format to describe information about 2D and 3D geometric models. It provides a universal data exchange format that allows for data exchange across different CAD software and systems. IGES files contain information such as geometric shapes, topological relationships, dimensions and tolerances, surface characteristics, assembly structures, and can be accompanied by other non geometric attributes such as color, material, hierarchy, etc.
The IGES file adopts a neutral and platform independent representation method, allowing data to be correctly interpreted and processed in different CAD systems. It uses the concept of solid modeling to represent geometric objects as points, lines, curves, surfaces, and their relationships. IGES also supports various geometric types of representations, such as straight line segments, arcs, conics, NURBS curves, planes, spheres, cylindrical surfaces, conical surfaces, polygons, and so on.
The use of IGES format for data exchange has the following advantages: firstly, it provides extensive software compatibility, allowing seamless sharing and exchange of graphic data between different CAD systems. Secondly, IGES files are in text format, making them easy to understand and edit. In addition, IGES is an international standard widely accepted and supported, making data exchange more reliable and reliable.
However, IGES also has some limitations. Due to the text-based format of IGES, the file size is large and there are certain limitations on the accuracy of the description. In addition, IGES does not support advanced features and complex topological relationships, which may lead to information loss or misunderstanding in some cases.
Nevertheless, IGES remains an important CAD data exchange standard, widely used in industrial manufacturing, aerospace, automotive engineering, and other fields. It provides a standardized solution for data sharing and collaboration between different CAD systems.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.