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XGL is an XML-based 3D graphics language used to describe 3D models and scenes.
XGL, as an XML-based format, has good readability and extensibility, but it may take up more storage space and load time than binary formats.
It is suitable for situations that require exchanging data between different 3D applications or importing and exporting scenes and models.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.