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OpenEXR is an HDR standard developed by Industrial Light & Magic. OpenEXR file extension is .exr, the common OpenEXR file is FP16 (16bit Float Point, also known as half Float Point) data image file, the data type of each channel is FP16, a total of four channels 64bpp, each channel 1 bit bit is used to mark the "index", 5 bits are used to store the value of the index, 10 bits are used to store the mantissa of the chromaticity coordinates (u, v), and its dynamic range is from 6.14 × 10 ^ -5 to 6.41 × 10 ^ 4.
GLB is a binary file format representation of 3D models saved in GL Transfer Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations, and meshes in binary format. This binary format stores glTF assets (JSON, .bin, and images) in binary blobs. It also avoids the problem of increased file size that occurs in the case of glTF. The GLB file format brings compact file size, fast loading, full 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as the MIME type.