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OpenEXR is an HDR standard developed by Industrial Light & Magic. OpenEXR file extension is .exr, the common OpenEXR file is FP16 (16bit Float Point, also known as half Float Point) data image file, the data type of each channel is FP16, a total of four channels 64bpp, each channel 1 bit bit is used to mark the "index", 5 bits are used to store the value of the index, 10 bits are used to store the mantissa of the chromaticity coordinates (u, v), and its dynamic range is from 6.14 × 10 ^ -5 to 6.41 × 10 ^ 4.
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes the size of 3D assets and the runtime processing required to decompress and use these assets. It is used by applications for efficient transmission and loading of 3D scenes and models. glTF was developed by the Khronos Group 3D Format Working Group and is also described by its creators as the JPEG of 3D.
The glTF file format defines a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. The purpose of creating the glTF file format is to define a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. It minimizes the runtime processing required by applications using WebGL and other APIs.