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B3D (Blitz3D) is a 3D model format commonly used in Blitz3D game engines. It is a lightweight binary format used to store simple 3D model data and texture information.
B3D files are usually generated and parsed by Blitz3D tools or related model editors. The main advantages of this format are its simplicity and lightweight nature, making it suitable for handling less complex 3D models and scenes.
GLB is a binary file format representation of 3D models saved in GL Transfer Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations, and meshes in binary format. This binary format stores glTF assets (JSON, .bin, and images) in binary blobs. It also avoids the problem of increased file size that occurs in the case of glTF. The GLB file format brings compact file size, fast loading, full 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as the MIME type.