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B3D (Blitz3D) is a 3D model format commonly used in Blitz3D game engines. It is a lightweight binary format used to store simple 3D model data and texture information.
B3D files are usually generated and parsed by Blitz3D tools or related model editors. The main advantages of this format are its simplicity and lightweight nature, making it suitable for handling less complex 3D models and scenes.
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes the size of 3D assets and the runtime processing required to decompress and use these assets. It is used by applications for efficient transmission and loading of 3D scenes and models. glTF was developed by the Khronos Group 3D Format Working Group and is also described by its creators as the JPEG of 3D.
The glTF file format defines a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. The purpose of creating the glTF file format is to define a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. It minimizes the runtime processing required by applications using WebGL and other APIs.