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The ase file format is an ASCII Scene Export format exported by Autodesk 3ds Max, mainly used for storing and exchanging 3D model data.
ASE is used in the fields of 3D modeling and Computer Graphics, mainly exporting 3D scene data from 3ds Max software for easy data exchange and compatibility with other software.
The ase file is in plain text format and is encoded in ASCII. The file content is structured and contains information such as vertices, surfaces, materials, texture coordinates, etc. of the 3D model. The file format is in blocks, each block enclosed in braces, containing specific types of data.
GLB is a binary file format representation of 3D models saved in GL Transfer Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations, and meshes in binary format. This binary format stores glTF assets (JSON, .bin, and images) in binary blobs. It also avoids the problem of increased file size that occurs in the case of glTF. The GLB file format brings compact file size, fast loading, full 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as the MIME type.