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The ase file format is an ASCII Scene Export format exported by Autodesk 3ds Max, mainly used for storing and exchanging 3D model data.
ASE is used in the fields of 3D modeling and Computer Graphics, mainly exporting 3D scene data from 3ds Max software for easy data exchange and compatibility with other software.
The ase file is in plain text format and is encoded in ASCII. The file content is structured and contains information such as vertices, surfaces, materials, texture coordinates, etc. of the 3D model. The file format is in blocks, each block enclosed in braces, containing specific types of data.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.