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The ter file is a file format used for terrain data.
Ter files usually contain data used to represent terrain, which can include height information, texture mapping, lighting information, etc. The specific format can vary depending on the software or game engine used, and there is no universal standard.
In short, ter files are mainly used to save terrain data for use in various virtual environments, such as terrain models in games or geographic information models in simulation software.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.