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The ter file is a file format used for terrain data.
Ter files usually contain data used to represent terrain, which can include height information, texture mapping, lighting information, etc. The specific format can vary depending on the software or game engine used, and there is no universal standard.
In short, ter files are mainly used to save terrain data for use in various virtual environments, such as terrain models in games or geographic information models in simulation software.
glTF (GL Transmission Format) is a 3D file format that stores 3D model information in JSON format. The use of JSON minimizes the size of 3D assets and the runtime processing required to decompress and use these assets. It is used by applications for efficient transmission and loading of 3D scenes and models. glTF was developed by the Khronos Group 3D Format Working Group and is also described by its creators as the JPEG of 3D.
The glTF file format defines a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. The purpose of creating the glTF file format is to define a scalable, universal publishing format for 3D content tools and services, simplifying the creative workflow and enabling interoperable use of content across industries. It minimizes the runtime processing required by applications using WebGL and other APIs.