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COB format is a 3D model file format originally developed by Caligari (now TrueSpace) for its 3D modeling software.
The COB file format is relatively simple and suitable for storing static geometric models and simple material information.
It does not support complex animations or skeletal systems and is usually used for static scenes or simple 3D model storage.
Although not as popular as some more general formats (such as OBJ or FBX), it still has some value in specific modeling software or old 3D applications.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.