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"SIB" 3D model format, which is usually developed by Silicon Graphics Inc. (SGI) a file format for storing and representing 3D model data.
The "SIB" format may have been designed to conveniently store and load 3D model data on the SGI platform.
In the early days of Computer Graphics, you might have encountered "SIB" files for processing and rendering 3D graphics data.
GLB is a binary file format representation of 3D models saved in GL Transfer Format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations, and meshes in binary format. This binary format stores glTF assets (JSON, .bin, and images) in binary blobs. It also avoids the problem of increased file size that occurs in the case of glTF. The GLB file format brings compact file size, fast loading, full 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as the MIME type.