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Q3O is a binary format used by the Quake III Arena game engine to store 3D models and related geometric, material, and animation information.
Q3O files are suitable for storing and using models such as characters and scenes in game development. They provide efficient binary formats and are suitable for loading and displaying in real-time rendering environments.
The FBX format of AutoDesk was originally developed by Kaydara in the 1990s for storing 2D or 3D content with motion data. Over the years, due to its 3D animation capabilities, it has evolved into a widely used format for 3D modeling applications such as Blender, 3D Studio Max, and others.
This format is used to contain 3D models, including vertices, faces, and other 3D geometric graphics, as well as animation data. The format is proprietary, but there is a publicly available API for development purposes. The file content can be either text or binary, and the Blender Foundation has worked to document the format.